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OGL 1.1 - Taking a Bigger Piece of the Pie?

Pirates everywhere are asking if OGL 1.1 is really about protecting intellectual property rights or taking away creative freedom from independent creators - only time will tell!

A pirate holding up a sign with "OGL 1.1" written on it in big bold letters with a skull crossed swords behind him

A pirate holding up a sign with "OGL 1.1" written on it in big bold letters with a skull crossed swords behind him

Arrrgh, me hearties! It looks like we won't be seein' any content published under the new proposed OGL 1.1. We'll be stayin' on OGL 1.0a for now, but why is that? Is this really about the ability for independent creators to build and play and grow the game we all love? Or is it just about takin' a bigger piece of the pie? Let's take a closer look at what's goin' on here. The Open Gaming License (OGL) was created by Wizards of the Coast in 2000 as an open source license for tabletop role-playin' games like Dungeons & Dragons. This allowed third-party publishers to create their own content without havin' to worry about copyright infringement or other legal issues. Now, Wizards of the Coast has released a new version of the license, called OGL 1.1, which includes some changes that could potentially limit independent creators from creatin' and distributin' their own content based on existing IPs like Dungeons & Dragons or Magic: The Gathering. These changes include things like increased restrictions on derivative works and tighter control over digital distribution rights. So why are these changes bein' made? Well, some folks say it's all about protectin' Wizards of the Coast's intellectual property rights and ensurin' that they get their fair share of profits from third-party products usin' their IPs. But others argue that these changes will stifle creativity and limit access to tabletop role-playin', makin’ it harder for independent creators to make money off their work without licensin’ it through Wizards of the Coast first. At this point, there doesn't seem to be any clear answer as to whether or not these changes are good or bad for independent creators – only time will tell if they help or hurt them in the long run! All we can do is wait and see how things play out with OGL 1.1 before makin’ any judgements either way…