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TS2 WIDE-BOY64 AGB Preserved for Future Generations

The TS2 WIDE-BOY64 AGB has been preserved thanks to a collaboration between various organizations which allows researchers access into this piece of gaming history from 2001 which allowed users play GBA & GBC games on their Nintendo 64 consoles with additional features such as audio port & 2 controller ports

An image of a Nintendo 64 console with a TS2 WIDE-BOY64 AGB attached

An image of a Nintendo 64 console with a TS2 WIDE-BOY64 AGB attached

In a major breakthrough, the TS2 WIDE-BOY64 AGB has been preserved for future generations. This device was created by Intelligent Systems and allowed for the playing of GBA and GBC games on a Nintendo 64. It was never offered to the general public, and was only available for purchase by developers and video game publications. The device is now available to be used in research projects, with the aim of preserving its legacy and allowing others to experience it firsthand. The preservation project has been made possible through a collaboration between various organizations, including The Video Game History Foundation, Retroactive Preservation Group, Digital Eclipse Software Corporation, and more. The TS2 WIDE-BOY64 AGB is an important part of gaming history that many have never had the chance to experience before. With this preservation project, researchers can now explore its features in detail and gain insight into how it worked. This will help them better understand how these devices were used in the past as well as what could have been done differently if they had been released commercially. In addition to being able to play GBA and GBC games on a Nintendo 64 console, this device also included several other features such as an audio port for headphones or speakers as well as two controller ports which allowed up to four players at once. It also featured support for both NTSC (North American) and PAL (European) systems which made it ideal for use across multiple regions around the world. The preservation project is an exciting development that will allow people to appreciate this piece of gaming history in ways that were not previously possible before now. It’s also a great way to ensure that future generations can learn about this device and its importance in gaming culture even if they are unable to experience it firsthand themselves due to its limited availability when it was first released back in 2001.